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Post by Hackfest on Oct 15, 2007 5:15:06 GMT -5
The things you need to know about this video are that 1) special moves cause a little damage even when blocked. 2) Ken has no life when Chun Li starts her 15+hit Super and 3) To parry (where you see a blue flash) and subsequently take zero damage per parried hit, you MUST tap towards the opponent's move with each of their hits and all within 12 frames of animation per hit (60 FPS Game). Have some volume for this one, it's a once in a lifetime moment.
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Post by Kizzume on Oct 15, 2007 7:25:34 GMT -5
I wish I knew that game better. If it had been MKII I would have known more what just happened....
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Post by Hackfest on Oct 15, 2007 15:38:22 GMT -5
Basically, instead of blocking Chun's Super, which would have killed him, he parried each successive hit from it. Very difficult to do. And on top of that, he countered with his own Super and won the match.
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Post by Hackfest on Oct 17, 2007 7:04:20 GMT -5
Here's another cool video game video. This is NOT gameshark enhanced (although there are some great gameshark things to do with that game). This exists on some copies of The Legend of Zelda Ocarina of Time for the N64. The reason the coding was even in the game was because Nintendo used the Arwing from Starfox to test the Z-Targeting in LoZ: OoT. It was removed from the game after the launch ones got out. Watch this:
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Post by Kizzume on Oct 17, 2007 9:19:07 GMT -5
You are finding some really cool videos. I'm not sure what made you look for that, but that's a really cool find. What were you originally looking up to bring up that result?
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Post by Hackfest on Oct 17, 2007 14:36:15 GMT -5
I knew that through Gameshark you could access a couple of dungeons that were still beta stage that Nintendo left out of the game. I was looking for those. Actually, I think the stage before beta. A little more choppy, a little less playable than beta.
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