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Post by Hackfest on Oct 17, 2007 0:13:32 GMT -5
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Post by Kizzume on Oct 17, 2007 1:40:16 GMT -5
My favorite build of mame is: mame32plus -- mame.emu-zone.org/download.htmThe number of things you can do to the way the game is displayed is quite extensive--you can even change the refresh rate the game is based on so you can match it up to the refresh rate of your monitor, in most cases, perfectly. No more tearing. And with all the enhanced filters available, you can make some old games look brand new.
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Post by jq on Oct 17, 2007 1:41:30 GMT -5
I get all my roms from limewire, which seems to work pretty good
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Post by Hackfest on Oct 17, 2007 1:56:16 GMT -5
I find myself using torrents and just grabbing entire romsets. I also frequent some sites that still have them individually for download when I want a specific title. I used to use Limewire quite a bit back in the day.
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Post by Ess2s2 on Oct 19, 2007 17:49:27 GMT -5
I have found several private tracker sites that are dedicated to the preservation of ROMs. I have fullsets for NES, SNES, Genesis, Master System, 32x, MAME .104, and N64. I also have partial sets for Gameboy and GBA. All told I probably have around 60GB of ROMs. That's not including the various PS1, Sega CD, Dreamcast, and classic PC disc images I have.
I surround myself with gaming. I have several PC games always installed, I have 4 active home consoles in operation currently (Dreamcast, Gamecube, PS2, and Xbox 360) I have a fully modded PSP and a completely original DS. I also have a 1st gen. GBA floating around, just in case I want to play FF I & II when my wife is playing Brain Age. I also Have several classic systems here and in storage including a SNES, Genesis, PS1, Sega Saturn, and Sega Nomad. I have a wireless Xbox 360 reciever hooked up to my computer and I routinely play MAME with my 6 year old daughter.
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Post by Kizzume on Oct 20, 2007 17:55:14 GMT -5
I'm not nearly as much of a gamer as I used to be. I've gotten more into the creation process now with gaming than ever before. I would love to be the one to get textures and do terrains for a new project with someone. I've gotten addicted to the whole process. I love it.
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Post by Coyote on Oct 20, 2007 20:42:36 GMT -5
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Post by Kizzume on Oct 20, 2007 20:45:00 GMT -5
I'll see what I can find as far as retro kids games. I know I've got a ton for the Atari 2600 emulators, but I'm not sure about some of the others. I think I have some sort of Sesame Street playstation game, unless that was just a demo..... I'll let ya know if I run across anything good...
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Post by jq on Oct 21, 2007 23:27:53 GMT -5
I'm not nearly as much of a gamer as I used to be. I've gotten more into the creation process now with gaming than ever before. I would love to be the one to get textures and do terrains for a new project with someone. I've gotten addicted to the whole process. I love it. What would be cool is you could design levels for games like Wolfenstein enemy territory. That games is completely free and the only thing that fuels its huge community is the constant construction of new levels from gamers. I love it! I have had all kinds of ideas for levels. The problem is, when it comes to design, I suck. So I haven't put any of my ideas together. Now it would take some recollection to come back up with ideas I had, but I am sure if you were interested I could help come up witht hem. I like the idea of having themed maps ALso I am curious, would it be possible for you to create your own games to say, emulate on nes or snes emulators? How hard would that be?
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Post by Ess2s2 on Oct 22, 2007 0:16:45 GMT -5
I've kind of peeked into the NES and SNES dev/emulation scene, and from what I can gather, in order to create a game that can be interpreted and played by an NES or SNES (console or emulator) you have to learn the specific chip cores the system uses and learn assembly for that particular chip. A friend of mine (some may know him as Snowkitty) is striving to learn the 65000 series chip the SNES uses. I'm getting ready to take a slightly more basic approach and learn x86 assembly before trying to adapt to other chips. A fairly in depth answer for programming in assembly is here: LINK
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Post by Kizzume on Oct 22, 2007 0:33:56 GMT -5
I'm not nearly as much of a gamer as I used to be. I've gotten more into the creation process now with gaming than ever before. I would love to be the one to get textures and do terrains for a new project with someone. I've gotten addicted to the whole process. I love it. What would be cool is you could design levels for games like Wolfenstein enemy territory. That games is completely free and the only thing that fuels its huge community is the constant construction of new levels from gamers. I love it! I have had all kinds of ideas for levels. The problem is, when it comes to design, I suck. So I haven't put any of my ideas together. Now it would take some recollection to come back up with ideas I had, but I am sure if you were interested I could help come up witht hem. I like the idea of having themed maps ALso I am curious, would it be possible for you to create your own games to say, emulate on nes or snes emulators? How hard would that be? I've messed with things like Super Mario Discombobulator and created some Mario levels--but that's all I've done as far as THAT goes.... I'm mainly interested in the 3d realm of gaming when it comes to creating anymore. I made so many mods to games back in the c64 days--I bet some of them are still floating around.
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Post by Hackfest on Oct 23, 2007 23:41:58 GMT -5
Wow, that's impressive. I struggle with the "drag and drop" Metroid (NES) editor.
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Post by Kizzume on Nov 10, 2007 0:33:45 GMT -5
If anyone knows of a really good Colecovision emulator besides VColeco and Adamem, I'd be really happy
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